Mummy
Medium Undead. CR 3, AC 13, 80 HP. Traits: Undead Nature, Undead Resilience.
- Armor class
- 13
- Hit points
- 80
- Challenge
- 3
- Creature type
- Undead
- Size
- medium
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 8
- Int
- 6
- Str
- 16
- Wis
- 14
- Speed
- Walk: 20
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The mummy makes two Rotting Fist attacks. If both attacks hit one creature that isn't a Construct or Undead, the target must succeed on a DC 13 CON save or be cursed with mummy rot (see the Mummy Rot sidebar).
- Rotting Fist. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 7 (1d8+3) bludgeoning damage plus 7 (2d6) necrotic damage.
- Languages
- the languages it knew in life
- Saving throws
- Wisdom: 2; Charisma: 1; Strength: 3; Dexterity: -1; Constitution: 3; Intelligence: -2
- Damage immunities
- necrotic,charmed,frightened,paralyzed,Undead Resilience
- Special abilities
- Undead Nature. The mummy doesn't require air, food, drink, or sleep.
- Undead Resilience. The mummy is immune to poison damage, to exhaustion, and to the poisoned condition.
- Damage resistances
- bludgeoning,piercing,and slashing damage from nonmagical attacks
- Damage vulnerabilities
- fire
Source and licence
From Black Flag Reference Document.
Licence: ORC License.