Murmuring Worm
Huge Aberration. CR 12, AC 16, 195 HP. Traits: Amphibious, Locate Mind, Maddening Murmurs.
- Armor class
- 16
- Hit points
- 195
- Challenge
- 12
- Creature type
- Aberration
- Size
- Huge
Stat block
- Cha
- 18
- Con
- 20
- Dex
- 12
- Int
- 8
- Str
- 20
- Wis
- 14
- Speed
- Swim: 40; Walk: 40; Climb: 40; Burrow: 20
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 12
- Skills
- Actions
- Multiattack. The worm constricts once and attacks once with its bite.
- Constrict. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled.
- Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. If the target is killed by this attack the worm eats its head.
- Damage immunities
- psychic
- Special abilities
- Amphibious. The worm can breathe air and water.
- Locate Mind. The worm is aware of the location and relative intelligence of all creatures with Intelligence scores greater than 3 within 500 feet.
- Maddening Murmurs. The worm babbles constantly. A non-aberrant creature that starts its turn within 30 feet and can hear its murmurs makes a DC 14 Intelligence saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is confused until the start of its next turn.
- Condition immunities
- prone
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).