Murmuring Worm

Huge Aberration. CR 12, AC 16, 195 HP. Traits: Amphibious, Locate Mind, Maddening Murmurs.

Armor class
16
Hit points
195
Challenge
12
Creature type
Aberration
Size
Huge

Stat block

Cha
18
Con
20
Dex
12
Int
8
Str
20
Wis
14
Speed
Swim: 40; Walk: 40; Climb: 40; Burrow: 20
Senses
darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Skills
Actions
  • Multiattack. The worm constricts once and attacks once with its bite.
  • Constrict. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) bludgeoning damage. The target is grappled (escape DC 17) and restrained while grappled.
  • Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 21 (3d10 + 5) piercing damage. If the target is killed by this attack the worm eats its head.
Damage immunities
psychic
Special abilities
  • Amphibious. The worm can breathe air and water.
  • Locate Mind. The worm is aware of the location and relative intelligence of all creatures with Intelligence scores greater than 3 within 500 feet.
  • Maddening Murmurs. The worm babbles constantly. A non-aberrant creature that starts its turn within 30 feet and can hear its murmurs makes a DC 14 Intelligence saving throw. On a failure, the creature takes 10 (3d6) psychic damage and is confused until the start of its next turn.
Condition immunities
prone

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.