Myrmex
Medium Elemental, neutral good. CR 5, AC 15, 90 HP. Traits: Elemental Nature, Keen Smell, Limited Telepathy, Stone Walk.
- Armor class
- 15
- Hit points
- 90
- Challenge
- 5
- Creature type
- Elemental
- Size
- Medium
- Alignment
- neutral good
Stat block
- Cha
- 8
- Con
- 16
- Dex
- 13
- Int
- 10
- Str
- 16
- Wis
- 14
- Speed
- Walk: 40; Climb: 40; Burrow: 40
- Senses
- blindsight 60', passive Perception 15
- Skills
- Perception: 2
- Actions
- Multiattack. Three Bite attacks.
- Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 3 (1d6) poison.
- Earth Shift. Ranged Spell Attack: +5 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn.
- Wall of Earth. Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp.
- Languages
- understands Terran but can't speak
- Special abilities
- Elemental Nature. Doesn't require air food drink or sleep.
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Limited Telepathy. Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond.
- Stone Walk. Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement.
- Damage resistances
- poison; nonmagic B/P/S attacks
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, prone, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).