Myrmex

Medium Elemental, neutral good. CR 5, AC 15, 90 HP. Traits: Elemental Nature, Keen Smell, Limited Telepathy, Stone Walk.

Armor class
15
Hit points
90
Challenge
5
Creature type
Elemental
Size
Medium
Alignment
neutral good

Stat block

Cha
8
Con
16
Dex
13
Int
10
Str
16
Wis
14
Speed
Walk: 40; Climb: 40; Burrow: 40
Senses
blindsight 60', passive Perception 15
Skills
Perception: 2
Actions
  • Multiattack. Three Bite attacks.
  • Bite. Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d8+3) piercing damage + 3 (1d6) poison.
  • Earth Shift. Ranged Spell Attack: +5 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn.
  • Wall of Earth. Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp.
Languages
understands Terran but can't speak
Special abilities
  • Elemental Nature. Doesn't require air food drink or sleep.
  • Keen Smell. Advantage: smell Wis (Percept) checks.
  • Limited Telepathy. Magically transmit simple messages and images to any creature within 120' of it that can understand a language. This telepathy doesn't allow receiving creature to telepathically respond.
  • Stone Walk. Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement.
Damage resistances
poison; nonmagic B/P/S attacks
Condition immunities
exhaustion, paralyzed, petrified, poisoned, prone, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.