Myrmex Speaker

Large Elemental, neutral good. CR 9, AC 16, 119 HP. Traits: Elemental Nature, Keen Smell, Stone Walk.

Armor class
16
Hit points
119
Challenge
9
Creature type
Elemental
Size
Large
Alignment
neutral good

Stat block

Cha
10
Con
17
Dex
13
Int
12
Str
18
Wis
16
Speed
Walk: 40; Climb: 40; Burrow: 40
Senses
blindsight 60', passive Perception 17
Skills
Perception: 3
Actions
  • Multiattack. Three Bite attacks.
  • Bite. Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) poison.
  • Earth Shift. Ranged Spell Attack: +7 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn.
  • Static Barrage (Recharge 5-6). Blasts foes with painful psychic static. Each creature of myrmex's choice within 30' of it: 18 (4d8) psychic (DC 15 Int half).
  • Wall of Earth. Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp.
Languages
understands Common, Terran, and Undercommon but can't speak, telepathy 120'
Special abilities
  • Elemental Nature. Doesn't require air food drink or sleep.
  • Keen Smell. Advantage: smell Wis (Percept) checks.
  • Stone Walk. Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement.
Damage resistances
poison; nonmagic B/P/S attacks
Condition immunities
exhaustion, paralyzed, petrified, poisoned, prone, unconscious

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.