Myrmex Speaker
Large Elemental, neutral good. CR 9, AC 16, 119 HP. Traits: Elemental Nature, Keen Smell, Stone Walk.
- Armor class
- 16
- Hit points
- 119
- Challenge
- 9
- Creature type
- Elemental
- Size
- Large
- Alignment
- neutral good
Stat block
- Cha
- 10
- Con
- 17
- Dex
- 13
- Int
- 12
- Str
- 18
- Wis
- 16
- Speed
- Walk: 40; Climb: 40; Burrow: 40
- Senses
- blindsight 60', passive Perception 17
- Skills
- Perception: 3
- Actions
- Multiattack. Three Bite attacks.
- Bite. Melee Weapon Attack: +8 to hit, 5 ft., one target, 13 (2d8+4) piercing damage + 7 (2d6) poison.
- Earth Shift. Ranged Spell Attack: +7 to hit 60' 1 tgt in contact with ground. Target pushed up to 15 ft. in direction of myrmex's choice speed half til end of its next turn.
- Static Barrage (Recharge 5-6). Blasts foes with painful psychic static. Each creature of myrmex's choice within 30' of it: 18 (4d8) psychic (DC 15 Int half).
- Wall of Earth. Makes a wall of earth spring out of earth or rock on a point it can sense within 30' of it. Works like wall of stone spell except can create only one 10 ft. × 10 ft. panel with AC 13 and 15 hp.
- Languages
- understands Common, Terran, and Undercommon but can't speak, telepathy 120'
- Special abilities
- Elemental Nature. Doesn't require air food drink or sleep.
- Keen Smell. Advantage: smell Wis (Percept) checks.
- Stone Walk. Difficult terrain composed of earth or stone doesn't cost the myrmex extra movement.
- Damage resistances
- poison; nonmagic B/P/S attacks
- Condition immunities
- exhaustion, paralyzed, petrified, poisoned, prone, unconscious
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).