Nalfeshnee
Large Fiend. CR 13, AC 18, 184 HP. Traits: Chaotic Evil, Magic Resistance.
- Armor class
- 18
- Hit points
- 184
- Challenge
- 13
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 16
- Con
- 22
- Dex
- 16
- Int
- 20
- Str
- 20
- Wis
- 16
- Speed
- Fly: 30; Walk: 20
- Senses
- truesight 120 ft., passive Perception 13
- Skills
- Actions
- Multiattack. The nalfeshnee makes a bite attack and a claws attack.
- Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.
- Claws. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.
- Chaos Blast. Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw taking 52 (8d12) force damage on a failure or half damage on a success.
- Languages
- Abyssal, telepathy 120 ft.
- Saving throws
- Wisdom: 8; Charisma: 8; Strength: 10; Constitution: 11; Intelligence: 10
- Damage immunities
- poison
- Special abilities
- Chaotic Evil. The nalfeshnee radiates a Chaotic and Evil aura.
- Magic Resistance. The nalfeshnee has advantage on saving throws against spells and magical effects.
- Damage resistances
- cold, fire, lightning; damage from nonmagical weapons
- Condition immunities
- poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).