Nalfeshnee

Large Fiend. CR 13, AC 18, 196 HP. Traits: Demonic Resilience, Horrific Nimbus, Magic Resistance.

Armor class
18
Hit points
196
Challenge
13
Creature type
Fiend
Size
large

Stat block

Cha
24
Con
32
Dex
10
Int
26
Str
20
Wis
22
Speed
Fly: 30; Walk: 20
Senses
truesight 120 ft.
Skills
Actions
  • Multiattack. The nalfeshnee makes one Bite attack, one Gore attack, and two Claw attacks.
  • Bite. _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 28 (4d8+5) piercing damage. If this attack hits a frightened creature, the nalfeshnee regains HP equal to half the damage dealt.
  • Claw. _Melee Weapon Attack:_ +10 to hit, reach 10 ft., one target. _Hit:_ 19 (4d6+5) slashing damage.
  • Gore. _Melee Weapon Attack:_ +10 to hit, reach 5 ft., one target. _Hit:_ 21 (3d10+5) piercing damage, and the target must succeed on a DC 16 STR save or be knocked prone.
Languages
Abyssal,telepathy 120 ft.
Reactions
  • Sudden Feast. When a creature the nalfeshnee can see within 20 feet of it is reduced to 0 HP or dies, the nalfeshnee can move up to its speed toward the creature without provoking opportunity attacks then feast on the creature, if it moves to within 5 feet of the creature. The nalfeshnee regains HP equal to twice the creature's CR or class level, and the creature has disadvantage on the next death save it makes, if it is making death saves.
Saving throws
Wisdom: 6; Charisma: 7; Strength: 5; Dexterity: 0; Constitution: 11; Intelligence: 8
Damage immunities
Demonic Resilience
Special abilities
  • Demonic Resilience. The nalfeshnee is resistant to cold, fire, and lightning damage. In addition, it is immune to poison damage and to the poisoned condition.
  • Horrific Nimbus. The nalfeshnee magically emits scintillating, multicolored light that disorients and frightens mortals. Each creature that isn't an Aberration, Celestial, or Fiend and that starts its turn within 15 feet of the nalfeshnee must succeed on a DC 16 WIS save or be frightened until the start of its next turn. A creature that fails the save by 5 or more must take the Dash action on its turn and move away from the nalfeshnee by the safest available route, unless there is nowhere to move.
  • Magic Resistance. The nalfeshnee has advantage on saves against spells and other magical effects.
Damage resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks,Demonic Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.