Nalfeshnee
Large Fiend, chaotic evil. CR 13, AC 18, 184 HP. Traits: Demonic Restoration, Magic Resistance.
- Armor class
- 18
- Hit points
- 184
- Challenge
- 13
- Creature type
- Fiend
- Size
- Large
- Alignment
- chaotic evil
Stat block
- Cha
- 15
- Con
- 22
- Dex
- 10
- Int
- 19
- Str
- 21
- Wis
- 12
- Speed
- Fly: 30; Walk: 20
- Senses
- truesight 120 ft., passive Perception 11
- Actions
- Multiattack. The nalfeshnee makes three Rend attacks.
- Rend. Melee Attack Roll: +10, reach 10 ft. 16 (2d10 + 5) Slashing damage plus 11 (2d10) Force damage.
- Teleport. The nalfeshnee teleports up to 120 feet to an unoccupied space it can see.
- Hit dice
- 16d10 + 96
- Languages
- Abyssal; telepathy 120 ft.
- Reactions
- Pursuit. _Trigger:_ Another creature the nalfeshnee can see ends its move within 120 feet of the nalfeshnee. _Response:_ The nalfeshnee uses Teleport, but its destination space must be within 10 feet of the triggering creature.
- Armor detail
- natural armor
- Bonus actions
- Horror Nimbus (Recharge 5–6). Wisdom Saving Throw: DC 15, each creature in a 15-foot Emanation originating from the nalfeshnee. Failure: 28 (8d6) Psychic damage, and the target has the Frightened condition for 1 minute, until it takes damage, or until it ends its turn with the nalfeshnee out of line of sight. Success: The target is immune to this nalfeshnee's Horror Nimbus for 24 hours.
- Saving throws
- Wisdom: 6; Charisma: 7; Constitution: 11; Intelligence: 9
- Damage immunities
- poison
- Special abilities
- Demonic Restoration. If the nalfeshnee dies outside the Abyss, its body dissolves into ichor, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Abyss.
- Magic Resistance. The nalfeshnee has Advantage on saving throws against spells and other magical effects.
- Damage resistances
- cold, fire, lightning
- Condition immunities
- frightened, poisoned
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.