Nalusa Falaya

Medium Aberration, neutral evil. CR 1/2, AC 13, 33 HP. Traits: Shadow Stealth, Shadow Step, Sunlight Weakness.

Armor class
13
Hit points
33
Challenge
0.5
Creature type
Aberration
Size
Medium
Alignment
neutral evil

Stat block

Cha
9
Con
13
Dex
15
Int
11
Str
12
Wis
13
Speed
Walk: 30
Senses
darkvision 120 ft., passive Perception 11
Skills
Stealth: 4
Actions
  • Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage.
  • Terrifying Glare. The nalusa falaya targets one creature it can see within 30 feet of it. If the target can see the nalusa falaya, the target must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the nalusa falaya's next turn.
Languages
Umbral, Void Speech
Special abilities
  • Shadow Stealth. While in dim light or darkness, the nalusa falaya can take the Hide action as a bonus action.
  • Shadow Step. As an action, the nalusa falaya can teleport itself to a shadow it can see within 30 feet.
  • Sunlight Weakness. While in sunlight, the nalusa falaya has disadvantage on ability checks, attack rolls, and saving throws.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.