Necrophage Ghast

Medium Undead, chaotic evil. CR 4, AC 13, 65 HP. Traits: Necrophage Stench, Turning Defiance, Spellcasting.

Armor class
13
Hit points
65
Challenge
4
Creature type
Undead
Size
Medium
Alignment
chaotic evil

Stat block

Cha
8
Con
14
Dex
17
Int
16
Str
10
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Arcana: 5; Investigation: 5
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) piercing damage.
  • Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Languages
Common
Damage immunities
poison
Special abilities
  • Necrophage Stench. Any living creature that starts its turn within 30 feet of the necrophage ghast must succeed on a DC 13 Constitution saving throw or have disadvantage on all saving throws against spells cast by any necrophage ghast for 1 minute. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the stench of all necrophage ghasts for the next 24 hours.
  • Turning Defiance. The necrophage ghast and any undead within 30 feet of it have advantage on saving throws against effects that turn undead.
  • Spellcasting. The necrophage ghast is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). The necrophage ghast has the following wizard spells prepared: Cantrips (at will): friends, mage hand, poison spray, prestidigitation 1st level (4 slots): charm person, false life, magic missile, ray of sickness 2nd level (3 slots): hold person, invisibility 3rd level (2 slots): animate dead, hypnotic pattern
Damage resistances
necrotic
Condition immunities
charmed, exhaustion, poisoned

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.