Necrotech Reaver
Huge Undead, neutral evil. CR 6, AC 15, 126 HP. Traits: Siege Monster, Undead Nature, Unstable Footing.
- Armor class
- 15
- Hit points
- 126
- Challenge
- 6
- Creature type
- Undead
- Size
- Huge
- Alignment
- neutral evil
Stat block
- Cha
- 7
- Con
- 18
- Dex
- 7
- Int
- 3
- Str
- 21
- Wis
- 8
- Speed
- Walk: 40
- Senses
- darkvision 60', passive Perception 9
- Skills
- Perception: -1
- Actions
- Multiattack. Two Chain Lash attacks.
- Chain Lash. Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target.
- Bladed Sweep (Recharge 5-6). Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.
- Languages
- understands Common and Darakhul but can't speak
- Damage immunities
- poison
- Special abilities
- Siege Monster. Double damage to objects/structures.
- Undead Nature. Doesn't require air food drink or sleep.
- Unstable Footing. Has disadvantage on saves vs. being knocked prone.
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).