Necrotech Reaver

Huge Undead, neutral evil. CR 6, AC 15, 126 HP. Traits: Siege Monster, Undead Nature, Unstable Footing.

Armor class
15
Hit points
126
Challenge
6
Creature type
Undead
Size
Huge
Alignment
neutral evil

Stat block

Cha
7
Con
18
Dex
7
Int
3
Str
21
Wis
8
Speed
Walk: 40
Senses
darkvision 60', passive Perception 9
Skills
Perception: -1
Actions
  • Multiattack. Two Chain Lash attacks.
  • Chain Lash. Melee Weapon Attack: +8 to hit, 15 ft., one target, 18 (4d6+4) slashing damage and the target is grappled (escape DC 15). The reaver has four chains each of which can grapple only one target.
  • Bladed Sweep (Recharge 5-6). Swings its chains in a wide arc. Each creature within 15 ft. of the reaver must make a DC 15 Dex save. On a failure a creature takes 21 (6d6) slashing damage and is knocked prone. On a success a creature takes half the damage and isn't knocked prone. A creature that fails the save by 5 or more is pushed up to 15 ft. away from the reaver and knocked prone.
Languages
understands Common and Darakhul but can't speak
Damage immunities
poison
Special abilities
  • Siege Monster. Double damage to objects/structures.
  • Undead Nature. Doesn't require air food drink or sleep.
  • Unstable Footing. Has disadvantage on saves vs. being knocked prone.
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.