Necrotech Thunderer

Huge Undead, neutral evil. CR 8, AC 14, 126 HP. Traits: Siege Monster, Turn Resistance, Undead Nature.

Armor class
14
Hit points
126
Challenge
8
Creature type
Undead
Size
Huge
Alignment
neutral evil

Stat block

Cha
9
Con
21
Dex
5
Int
5
Str
20
Wis
14
Speed
Walk: 20
Senses
blindsight 120', passive Perception 15
Skills
Perception: 2
Actions
  • Multiattack. Two Trample attacks.
  • Trample. Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.
  • Ballista Shot. Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.
  • Concentrated Shot (Recharge 5-6). Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.
Languages
understands Common and Darakhul but can't speak
Saving throws
Wisdom: 5; Dexterity: 0
Damage immunities
necrotic, poison
Special abilities
  • Siege Monster. Double damage to objects/structures.
  • Turn Resistance. Advantage: saves vs. turn undead effects.
  • Undead Nature. Doesn't require air food drink or sleep.
Damage resistances
nonmagic B/P/S attacks
Condition immunities
blinded, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.