Necrotech Thunderer
Huge Undead, neutral evil. CR 8, AC 14, 126 HP. Traits: Siege Monster, Turn Resistance, Undead Nature.
- Armor class
- 14
- Hit points
- 126
- Challenge
- 8
- Creature type
- Undead
- Size
- Huge
- Alignment
- neutral evil
Stat block
- Cha
- 9
- Con
- 21
- Dex
- 5
- Int
- 5
- Str
- 20
- Wis
- 14
- Speed
- Walk: 20
- Senses
- blindsight 120', passive Perception 15
- Skills
- Perception: 2
- Actions
- Multiattack. Two Trample attacks.
- Trample. Melee Weapon Attack: +8 to hit, 5 ft., one target, 21 (3d10+5) bludgeoning damage.
- Ballista Shot. Chooses up to two points it can see within 120' of it. The thunderer can't choose a point within 10 ft. of it. Each creature within 5 ft. of a point must make a DC 15 Con save taking 14 (4d6) necrotic on a failed save and half damage if made. If a creature is within 5 ft. of both points it has disadvantage on the save but it takes damage from only one effect not both.
- Concentrated Shot (Recharge 5-6). Picks a point it can see within 120' of it. Each creature within 20' of that point must make a DC 15 Con save. On a failure a creature takes 35 (10d6) necrotic and suffers one level of exhaustion. On a success a creature takes half the damage and doesn't suffer a level of exhaustion.
- Languages
- understands Common and Darakhul but can't speak
- Saving throws
- Wisdom: 5; Dexterity: 0
- Damage immunities
- necrotic, poison
- Special abilities
- Siege Monster. Double damage to objects/structures.
- Turn Resistance. Advantage: saves vs. turn undead effects.
- Undead Nature. Doesn't require air food drink or sleep.
- Damage resistances
- nonmagic B/P/S attacks
- Condition immunities
- blinded, poisoned
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).