Night Hag

Medium Fiend, neutral evil. CR 5, AC 17, 112 HP. Traits: Magic Resistance, Soul Bag.

Armor class
17
Hit points
112
Challenge
5
Creature type
Fiend
Size
Medium
Alignment
neutral evil

Stat block

Cha
16
Con
16
Dex
15
Int
16
Str
18
Wis
14
Speed
Walk: 30
Senses
darkvision 120 ft., passive Perception 15
Skills
Insight: 5; Stealth: 5; Deception: 6; Perception: 5
Actions
  • Multiattack. The hag makes two Claw attacks.
  • Claw. Melee Attack Roll: +7, reach 5 ft. 13 (2d8 + 4) Slashing damage.
  • Spellcasting. The hag casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 14): - **At Will:** Detect Magic, Etherealness, Magic Missile - **2/Day Each:** Phantasmal Killer, Plane Shift
  • Nightmare Haunting (1/Day) (Requires Soul Bag). While on the Ethereal Plane, the hag casts Dream, using the same spellcasting ability as Spellcasting. Only the hag can serve as the spell's messenger, and the target must be a creature the hag can see on the Material Plane. The spell fails and is wasted if the target is under the effect of the Protection from Evil and Good spell or within a Magic Circle spell. If the target takes damage from the Dream spell, the target's Hit Point maximum decreases by an amount equal to that damage. If the spell kills the target, its soul is trapped in the hag's soul bag, and the target can't be raised from the dead until its soul is released. - **At Will:** - **1/Day Each:** Dream, Protection from Evil and Good, Magic Circle
Hit dice
15d8 + 45
Languages
Abyssal, Common, Infernal, Primordial
Armor detail
natural armor
Bonus actions
  • Shape-Shift. The hag shape-shifts into a Small or Medium Humanoid, or it returns to its true form. Other than its size, its game statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed.
Special abilities
  • Magic Resistance. The hag has Advantage on saving throws against spells and other magical effects.
  • Soul Bag. The hag has a soul bag. While holding or carrying the bag, the hag can use its Nightmare Haunting action. The bag has AC 15, HP 20, and Resistance to all damage. The bag turns to dust if reduced to 0 Hit Points. If the bag is destroyed, any souls the bag is holding are released. The hag can create a new bag after 7 days.
Damage resistances
cold, fire

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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