Night Scorpion

Large Beast, unaligned. CR 3, AC 14, 90 HP.

Armor class
14
Hit points
90
Challenge
3
Creature type
Beast
Size
Large
Alignment
unaligned

Stat block

Cha
3
Con
14
Dex
14
Int
1
Str
15
Wis
9
Speed
Walk: 40
Senses
blindsight 60 ft., passive Perception 9
Skills
Actions
  • Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
  • Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.
  • Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
Languages
-

Source and licence

From Tome of Beasts.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.