Night Scorpion
Large Beast, unaligned. CR 3, AC 14, 90 HP.
- Armor class
- 14
- Hit points
- 90
- Challenge
- 3
- Creature type
- Beast
- Size
- Large
- Alignment
- unaligned
Stat block
- Cha
- 3
- Con
- 14
- Dex
- 14
- Int
- 1
- Str
- 15
- Wis
- 9
- Speed
- Walk: 40
- Senses
- blindsight 60 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The scorpion makes three attacks: two with its claws and one with its sting.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage, and the target is grappled (escape DC 12). The scorpion has two claws, each of which can grapple one target.
- Sting. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (1d10 + 2) piercing damage, and the target takes 7 (2d6) poison damage and is blinded for 1d3 hours; a successful DC 12 Constitution saving throw reduces damage by half and prevents blindness. If the target fails the saving throw by 5 or more, the target is also paralyzed while poisoned. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself with a successful save.
- Languages
- -
Source and licence
From Tome of Beasts.
Licence: Open Game Content (OGL 1.0a).