Nightmare
Large Fiend. CR 3, AC 13, 68 HP. Traits: Evil, Fiery Hooves, Fire Resistance.
- Armor class
- 13
- Hit points
- 68
- Challenge
- 3
- Creature type
- Fiend
- Size
- Large
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 14
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Fly: 90; Walk: 60
- Senses
- passive Perception 11
- Skills
- Actions
- Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.
- Ethereal Shift (Recharge 5-6). The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.
- Languages
- understands Abyssal, Common, and Infernal but can't speak
- Damage immunities
- fire
- Special abilities
- Evil. The nightmare radiates an Evil aura.
- Fiery Hooves. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints.
- Fire Resistance. The nightmare can grant fire resistance to a rider.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).