Nightmare

Large Fiend. CR 3, AC 13, 68 HP. Traits: Evil, Fiery Hooves, Fire Resistance.

Armor class
13
Hit points
68
Challenge
3
Creature type
Fiend
Size
Large

Stat block

Cha
14
Con
16
Dex
14
Int
10
Str
18
Wis
12
Speed
Fly: 90; Walk: 60
Senses
passive Perception 11
Skills
Actions
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 7 (2d6) fire damage. If the horse moves at least 20 feet straight towards the target before the attack the target makes a DC 14 Strength saving throw falling prone on a failure. The nightmare can move through the space of a prone creature as long as it does not end its turn there.
  • Ethereal Shift (Recharge 5-6). The nightmare and a rider magically pass from the Ethereal Plane to the Material Plane or vice versa.
Languages
understands Abyssal, Common, and Infernal but can't speak
Damage immunities
fire
Special abilities
  • Evil. The nightmare radiates an Evil aura.
  • Fiery Hooves. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet. The nightmare leaves charred hoofprints.
  • Fire Resistance. The nightmare can grant fire resistance to a rider.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.