Nightmare

Large Fiend. CR 3, AC 13, 76 HP. Traits: Illumination, Riding Flames.

Armor class
13
Hit points
76
Challenge
3
Creature type
Fiend
Size
large

Stat block

Cha
14
Con
16
Dex
14
Int
10
Str
18
Wis
12
Speed
Fly: 90; Walk: 60
Senses
-
Skills
Actions
  • Multiattack. The nightmare makes two Flaming Hoof attacks.
  • Flaming Hoof. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage plus 7 (2d6) fire damage.
  • Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Languages
understands Abyssal,Common,and Infernal but can't speak
Saving throws
Wisdom: 1; Charisma: 2; Strength: 4; Dexterity: 2; Constitution: 3; Intelligence: 0
Damage immunities
fire
Special abilities
  • Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
  • Riding Flames. Any creature riding a willing nightmare is resistant to fire damage. A creature riding the nightmare without the nightmare's permission takes 3 (1d6) fire damage at the start of each of the nightmare's turns.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.