Nightmare
Large Fiend. CR 3, AC 13, 76 HP. Traits: Illumination, Riding Flames.
- Armor class
- 13
- Hit points
- 76
- Challenge
- 3
- Creature type
- Fiend
- Size
- large
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 14
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Fly: 90; Walk: 60
- Senses
- -
- Skills
- Actions
- Multiattack. The nightmare makes two Flaming Hoof attacks.
- Flaming Hoof. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 7 (1d6+4) bludgeoning damage plus 7 (2d6) fire damage.
- Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
- Languages
- understands Abyssal,Common,and Infernal but can't speak
- Saving throws
- Wisdom: 1; Charisma: 2; Strength: 4; Dexterity: 2; Constitution: 3; Intelligence: 0
- Damage immunities
- fire
- Special abilities
- Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Riding Flames. Any creature riding a willing nightmare is resistant to fire damage. A creature riding the nightmare without the nightmare's permission takes 3 (1d6) fire damage at the start of each of the nightmare's turns.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.