Nightmare

Large fiend, neutral evil. CR 3, AC 13, 68 HP. Traits: Confer Fire Resistance, Illumination.

Armor class
13
Hit points
68
Challenge
3
Creature type
Fiend
Size
Large
Alignment
neutral evil

Stat block

Cha
15
Con
16
Dex
15
Int
10
Str
18
Wis
13
Speed
60 ft., fly 90 ft.
Senses
passive Perception 11
Actions
  • Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 7 (2d6) fire damage.
  • Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it magically enter the Ethereal Plane from the Material Plane, or vice versa.
Languages
understands Abyssal, Common, and Infernal but can't speak
Damage immunities
fire
Special abilities
  • Confer Fire Resistance. The nightmare can grant resistance to fire damage to anyone riding it.
  • Illumination. The nightmare sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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