Nightmare

Large Fiend, neutral evil. CR 3, AC 13, 68 HP. Traits: Confer Fire Resistance, Illumination.

Armor class
13
Hit points
68
Challenge
3
Creature type
Fiend
Size
Large
Alignment
neutral evil

Stat block

Cha
15
Con
16
Dex
15
Int
10
Str
18
Wis
13
Speed
Fly: 90; Walk: 60; Hover: true
Senses
passive Perception 11
Actions
  • Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
  • Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
Hit dice
8d10 + 24
Languages
Understands Abyssal, Common, And Infernal but can't speak
Armor detail
natural armor
Damage immunities
fire
Special abilities
  • Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
  • Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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