Nightmare
Large Fiend, neutral evil. CR 3, AC 13, 68 HP. Traits: Confer Fire Resistance, Illumination.
- Armor class
- 13
- Hit points
- 68
- Challenge
- 3
- Creature type
- Fiend
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 15
- Con
- 16
- Dex
- 15
- Int
- 10
- Str
- 18
- Wis
- 13
- Speed
- Fly: 90; Walk: 60; Hover: true
- Senses
- passive Perception 11
- Actions
- Hooves. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage plus 10 (3d6) Fire damage.
- Ethereal Stride. The nightmare and up to three willing creatures within 5 feet of it teleport to the Ethereal Plane from the Material Plane or vice versa.
- Hit dice
- 8d10 + 24
- Languages
- Understands Abyssal, Common, And Infernal but can't speak
- Armor detail
- natural armor
- Damage immunities
- fire
- Special abilities
- Confer Fire Resistance. The nightmare can grant Resistance to Fire damage to a rider while it is on the nightmare.
- Illumination. The nightmare sheds Bright Light in a 10-foot radius and Dim Light for an additional 10 feet.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.