Nilbog

Small Humanoid. CR 1, AC 14, 14 HP. Traits: Opposite Nature.

Armor class
14
Hit points
14
Challenge
1
Creature type
Humanoid
Size
Small

Stat block

Cha
10
Con
10
Dex
8
Int
12
Str
12
Wis
14
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 10
Skills
Stealth: 3
Actions
  • Rat flail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (3d4 + 1) bludgeoning or piercing damage.
  • Fetid sling. Ranged Weapon Attack: +3 to hit, range 20/60 ft., one target. Hit: 3(1d6) bludgeoning damage and the target must make a DC 14 Constitutionsaving throw. On a failure the target is poisoned for 1minute.
Languages
Common, Goblin
Special abilities
  • Opposite Nature. Normal damage heals the nilbogfor the amount done. Nilbogs can only be harmed/damaged by healing magic. Their skin resists all otherforms of harm. Potions of healing deal acid damage toa nilbog equal to the amount of hit points they wouldnormally heal, and spells that restore hit pointsinstead deal necrotic damage.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.