Ningyo
Small Aberration, neutral evil. CR 7, AC 15, 77 HP. Traits: Aquatic, Curse of Ill Fortune.
- Armor class
- 15
- Hit points
- 77
- Challenge
- 7
- Creature type
- Aberration
- Size
- Small
- Alignment
- neutral evil
Stat block
- Cha
- 7
- Con
- 15
- Dex
- 21
- Int
- 14
- Str
- 8
- Wis
- 11
- Speed
- Fly: 60; Swim: 60; Walk: 0
- Senses
- darkvision 120 ft., passive Perception 13
- Skills
- Insight: 3; Deception: 1; Perception: 3
- Actions
- Multiattack. The ningyo makes four barbed tentacle attacks.
- Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
- Languages
- Aquan, Common, Deep Speech
- Reactions
- Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.
- Saving throws
- Wisdom: 3; Strength: 2; Dexterity: 8
- Special abilities
- Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.
- Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
- Damage resistances
- acid, cold, fire, necrotic, poison
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).