Ningyo

Small Aberration, neutral evil. CR 7, AC 15, 77 HP. Traits: Aquatic, Curse of Ill Fortune.

Armor class
15
Hit points
77
Challenge
7
Creature type
Aberration
Size
Small
Alignment
neutral evil

Stat block

Cha
7
Con
15
Dex
21
Int
14
Str
8
Wis
11
Speed
Fly: 60; Swim: 60; Walk: 0
Senses
darkvision 120 ft., passive Perception 13
Skills
Insight: 3; Deception: 1; Perception: 3
Actions
  • Multiattack. The ningyo makes four barbed tentacle attacks.
  • Barbed Tentacle. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage plus 5 (1d10) poison damage.
Languages
Aquan, Common, Deep Speech
Reactions
  • Share Pain. When the ningyo takes damage, it can choose to take half the damage instead. The ningyo then chooses a creature within 60 feet. The target must succeed on a DC 15 Constitution saving throw or have disadvantage until the end of its next turn as it is wracked with the pain of the attack.
Saving throws
Wisdom: 3; Strength: 2; Dexterity: 8
Special abilities
  • Aquatic. The ningyo can breathe only underwater and can hold its breath for 1 hour.
  • Curse of Ill Fortune. When a creature that the ningyo can see attacks the ningyo and misses, the attack is automatically redirected against another creature within 5 feet of the ningyo or the attacker. This attack uses the same attack roll.
Damage resistances
acid, cold, fire, necrotic, poison

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.