Npc: Breathstealer

Medium Humanoid, any non-good. CR 7, AC 15, 99 HP. Traits: Phrenic Weapons.

Armor class
15
Hit points
99
Challenge
7
Creature type
Humanoid
Size
Medium
Alignment
any non-good

Stat block

Cha
14
Con
13
Dex
18
Int
10
Str
10
Wis
12
Speed
Walk: 30
Senses
passive Perception 13
Skills
Perception: 1
Actions
  • Multiattack. Two Shortswords and one Dagger or three Psychic Blasts. Can replace one attack with Gasp to Survive if available.
  • Shortsword. Melee Weapon Attack: +7 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 10 (3d6) psychic.
  • Dagger. Melee or Ranged Weapon Attack: +7 to hit 5 ft. or range 20/60' one target 6 (1d4+4) piercing damage + 10 (3d6) psychic.
  • Psychic Blast. Ranged Spell Attack: +5 to hit, 60 ft., one target, 16 (4d6+2) psychic. If target is currently suffocating from breathstealer's Gasp to Survive breathstealer can choose to deal 1 psychic to target instead.
  • Gasp to Survive (Recharge 4-6). Chooses a creature it dealt psychic to within last min. Target: 14 (4d6) psychic and believes it is suffocating including choking and being unable to speak (DC 15 Wis half damage and doesn't believe it is suffocating). At the start of each of suffocating creature's turns it must make a DC 15 Wis save. It has disadvantage on this save if it took psychic since start of its prior turn. If it fails three such saves before succeeding on three such saves it falls unconscious for 1 hr returns to breathing normally and stops making this save. On its third successful save effect ends for the creature.
Languages
any two languages
Saving throws
Dexterity: 7; Intelligence: 3
Special abilities
  • Phrenic Weapons. Its weapon attacks are magical. When it hits with any weapon deals extra 3d6 psychic (included below).

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.