Npc: Frost-Afflicted

Medium Humanoid, chaotic neutral. CR 3, AC 13, 65 HP. Traits: Burning Cold, Icy Nature.

Armor class
13
Hit points
65
Challenge
3
Creature type
Humanoid
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
10
Con
15
Dex
14
Int
12
Str
13
Wis
17
Speed
Walk: 30
Senses
passive Perception 13
Skills
Perception: 3
Actions
  • Multiattack. Two Frigid Punch or Frost Bolt attacks.
  • Frigid Punch. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
  • Frost Bolt. Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.
Languages
any one language (usually Common)
Reactions
  • Frigid Flare. When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.
Damage immunities
cold
Special abilities
  • Burning Cold. A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
  • Icy Nature. The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.
Condition immunities
exhaustion, petrified

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.