Npc: Frost-Afflicted
Medium Humanoid, chaotic neutral. CR 3, AC 13, 65 HP. Traits: Burning Cold, Icy Nature.
- Armor class
- 13
- Hit points
- 65
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 10
- Con
- 15
- Dex
- 14
- Int
- 12
- Str
- 13
- Wis
- 17
- Speed
- Walk: 30
- Senses
- passive Perception 13
- Skills
- Perception: 3
- Actions
- Multiattack. Two Frigid Punch or Frost Bolt attacks.
- Frigid Punch. Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) bludgeoning damage and 5 (2d4) cold.
- Frost Bolt. Ranged Spell Attack: +5 to hit, 60 ft., one target, 8 (2d4+3) cold.
- Languages
- any one language (usually Common)
- Reactions
- Frigid Flare. When a creature hits the frost-afflicted with weapon attack ice bursts from the frost-afflicted. Each creature within 5 ft. of the frost-afflicted must make a DC 13 Con save taking 5 (2d4) cold on a failed save or half damage if made.
- Damage immunities
- cold
- Special abilities
- Burning Cold. A creature with resistance to cold doesn't have resistance to the cold dealt by the frost-afflicted. A creature with immunity to cold is unaffected by this trait.
- Icy Nature. The frost-afflicted is infused with minor elemental power and it requires only half the amount of food and drink that a typical humanoid of its size needs.
- Condition immunities
- exhaustion, petrified
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).