Npc: Infested Duelist

Medium Humanoid, chaotic neutral. CR 9, AC 18, 144 HP. Traits: Evasion, Parasite Sense, Plant-Powered Mobility.

Armor class
18
Hit points
144
Challenge
9
Creature type
Humanoid
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
15
Con
10
Dex
20
Int
10
Str
11
Wis
16
Speed
Walk: 40; Climb: 30
Senses
passive Perception 13
Skills
Perception: 3
Actions
  • Multiattack. One Slam attack and two Shortsword attacks or it makes two Thorn Shot attacks.
  • Shortsword. Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage.
  • Slam. Melee Weapon Attack: +10 to hit, 5 ft., one target, 15 (2d8+6) bludgeoning damage and target: DC 15 Con save. On failure target takes 14 (4d6) poison and is poisoned 1 min. On success target takes half damage and isn't poisoned. Poisoned target can re-save at end of each of its turns success ends effect on itself.
  • Thorn Shot. Melee Weapon Attack: +10 to hit 30/120' one target 10 (2d4+5) piercing damage + 7 (2d6) poison.
Languages
any one language (usually Common)
Reactions
  • Spore Cloud. When it takes damage from a ranged attack emits a burst of thick yellow spores that surround infested duelist and heavily obscure area within 5 ft. of it. Spores dissipate at start of duelist's next turn.
Saving throws
Wisdom: 7; Charisma: 6; Constitution: 4
Damage immunities
poison
Special abilities
  • Evasion. If subject to effect that allows Dex save for half damage takes no damage on success and only half if it fails.
  • Parasite Sense. Advantage on attacks vs. poisoned creatures.
  • Plant-Powered Mobility. Opportunity attacks made vs. duelist have disadvantage. If the duelist is prone at the start of its turn it can immediately stand with o costing movement.
Damage resistances
acid
Condition immunities
exhaustion, restrained, poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.