Npc: Infiltrator

Medium Humanoid, neutral. CR 2, AC 13, 55 HP. Traits: Knowledge Charm.

Armor class
13
Hit points
55
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
neutral

Stat block

Cha
16
Con
13
Dex
15
Int
16
Str
10
Wis
15
Speed
Walk: 30
Senses
passive Perception 14
Skills
Perception: 2
Actions
  • Multiattack. Two Shortsword attacks and one Dagger attack. It can replace one attack with Spellcasting.
  • Shortsword. Melee Weapon Attack: +4 to hit, 5 ft., one target, 5 (1d6+2) piercing damage.
  • Dagger. Melee or Ranged Weapon Attack: +4 to hit 5 ft. or range 20/60' one target 4 (1d4+2) piercing damage.
  • Light Crossbow. Ranged Weapon Attack: +4 to hit 80/320' one target 6 (1d8+2) piercing damage.
  • Spellcasting. Int (DC 13): At will: mage hand message minor illusion3/day ea: charm person sleep1/day: invisibility
Languages
any three languages
Special abilities
  • Knowledge Charm. Carries a minor magical charm gifted to it by the organization. While wearing or carrying the charm infiltrator has proficiency in any two skills and is fluent in any one language (not included above). This proficiency and fluency last until charm is lost or destroyed or until infiltrator performs a 10-minute ritual to change the proficiency and fluency provided by the charm. If infiltrator dies charm becomes nonmagical.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.