Npc: Wind Acolyte
Medium Humanoid, neutral. CR 5, AC 15, 105 HP. Traits: Air Senses, Air Weapons.
- Armor class
- 15
- Hit points
- 105
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 20
- Int
- 12
- Str
- 10
- Wis
- 18
- Speed
- Fly: 50; Walk: 30
- Senses
- blindsight 60', passive Perception 17
- Skills
- Perception: 4
- Actions
- Multiattack. Three Air Weapon attacks. If acolyte hits one creature with two Air Weapon attacks target: DC 15 Str save or be pushed up to 15 ft. away from acolyte.
- Air Weapon. Melee or Ranged Weapon Attack: +8 to hit 10 ft. or range defined by chosen weapon one target 12 (2d6+5) bludgeoning damage slashing or piercing as defined by chosen weapon.
- Wind's Rebuke (Recharge 6). Draws breath out of one creature it can see within 60' of it. Target: DC 15 Con save. Fail: all of the breath is drawn from target's lungs and it immediately begins suffocating for 1 min or until it falls unconscious. It can re-save at end of each of its turns success ends effect on itself.
- Languages
- Auran, + any two languages
- Reactions
- Buoying Wind. Summons winds to break the fall of up to 5 falling creatures it can see within 60' of it. A falling creature's rate of descent slows to 60' per round for 1 min. If a falling creature lands before effect ends it takes no falling damage and can land on its feet.
- Drift. When a creature moves to within 15 ft. of the wind acolyte the acolyte can fly up to half its flying speed.
- Saving throws
- Wisdom: 7; Dexterity: 8
- Special abilities
- Air Senses. Can't use blindsight underwater or in an area with o air.
- Air Weapons. When it attacks it conjures a weapon out of the air itself weapon appearing and disappearing in the blink of an eye. Air weapon is a swirl of wind in the shape of a simple or martial weapon but always deals 2d6 damage of the same type as that weapon. Air weapon shaped like a ranged weapon uses the range of that weapon except acolyte doesn't have disadvantage on ranged attack rolls when attacking a target beyond weapon's normal range. Air weapons don't use any other weapon properties of weapons they mimic. Air weapon attacks are magical.
- Damage resistances
- cold, lightning
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).