Octopus
Small Beast. CR 0, AC 11, 8 HP. Traits: Hold Breath, Underwater Camouflage, Water Breathing.
- Armor class
- 11
- Hit points
- 8
- Challenge
- 0
- Creature type
- Beast
- Size
- small
Stat block
- Cha
- 4
- Con
- 10
- Dex
- 12
- Int
- 2
- Str
- 4
- Wis
- 10
- Speed
- Swim: 30; Walk: 5
- Senses
- darkvision 30 ft.
- Skills
- Actions
- Tentacles. _Melee Weapon Attack:_ +3 to hit, reach 5 ft., one target. _Hit:_ 3 (1d4+1) bludgeoning damage, and the target is grappled (escape DC 11), if it is a Medium or smaller creature. Until this grapple ends, the octopus can't use its Tentacles on another target.
- Languages
- -
- Reactions
- Ink Dash (Recharge 6). When a creature the octopus can see deals damage to it, the octopus can release a 5-foot-radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creature it is grappling.
- Saving throws
- Wisdom: 0; Charisma: -3; Strength: -3; Dexterity: 1; Constitution: 0; Intelligence: -4
- Special abilities
- Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage. The octopus's Stealth is 18 while underwater.
- Water Breathing. The octopus can breathe only underwater.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.