Octopus, Giant

Large Beast. CR 1, AC 11, 44 HP. Traits: Hold Breath, Underwater Camouflage, Water Breathing.

Armor class
11
Hit points
44
Challenge
1
Creature type
Beast
Size
large

Stat block

Cha
4
Con
12
Dex
12
Int
4
Str
16
Wis
10
Speed
Swim: 60; Walk: 10
Senses
darkvision 60 ft.
Skills
Actions
  • Tentacles. _Melee Weapon Attack:_ +5 to hit, reach 15 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time.
Languages
-
Reactions
  • Ink Dash (Recharge 4-6). When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling.
Saving throws
Wisdom: 0; Charisma: -3; Strength: 3; Dexterity: 1; Constitution: 1; Intelligence: -3
Special abilities
  • Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage. The octopus's Stealth is 18 while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.