Octopus, Giant
Large Beast. CR 1, AC 11, 44 HP. Traits: Hold Breath, Underwater Camouflage, Water Breathing.
- Armor class
- 11
- Hit points
- 44
- Challenge
- 1
- Creature type
- Beast
- Size
- large
Stat block
- Cha
- 4
- Con
- 12
- Dex
- 12
- Int
- 4
- Str
- 16
- Wis
- 10
- Speed
- Swim: 60; Walk: 10
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Tentacles. _Melee Weapon Attack:_ +5 to hit, reach 15 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage, and the target is grappled (escape DC 13), if it is a Huge or smaller creature. Until this grapple ends, the target is restrained. The octopus can grapple up to two creatures at one time.
- Languages
- -
- Reactions
- Ink Dash (Recharge 4-6). When a creature the octopus can see deals damage to it, the octopus can release a 20-foot- radius cloud of ink all around itself, if it is underwater. The area is heavily obscured until the end of the octopus's next turn, although a significant current can disperse the ink. Then, the octopus can swim up to its swimming speed. If it does so, it immediately releases any creatures it is grappling.
- Saving throws
- Wisdom: 0; Charisma: -3; Strength: 3; Dexterity: 1; Constitution: 1; Intelligence: -3
- Special abilities
- Hold Breath. While out of water, the octopus can hold its breath for 1 hour.
- Underwater Camouflage. The octopus's Stealth is 18 while underwater.
- Water Breathing. The octopus can breathe only underwater.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.