Octopus

Small beast, unaligned. CR 0, AC 12, 3 HP. Traits: Hold Breath, Underwater Camouflage, Water Breathing.

Armor class
12
Hit points
3
Challenge
0
Creature type
Beast
Size
Small
Alignment
unaligned

Stat block

Cha
4
Con
11
Dex
15
Int
3
Str
4
Wis
10
Speed
5 ft., swim 30 ft.
Senses
darkvision 30 ft., passive Perception 12
Skills
Perception +2, Stealth +4
Actions
  • Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
  • Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
Special abilities
  • Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
  • Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing. The octopus can breathe only underwater.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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