Octopus
Small beast, unaligned. CR 0, AC 12, 3 HP. Traits: Hold Breath, Underwater Camouflage, Water Breathing.
- Armor class
- 12
- Hit points
- 3
- Challenge
- 0
- Creature type
- Beast
- Size
- Small
- Alignment
- unaligned
Stat block
- Cha
- 4
- Con
- 11
- Dex
- 15
- Int
- 3
- Str
- 4
- Wis
- 10
- Speed
- 5 ft., swim 30 ft.
- Senses
- darkvision 30 ft., passive Perception 12
- Skills
- Perception +2, Stealth +4
- Actions
- Tentacles. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage, and the target is grappled (escape DC 10). Until this grapple ends, the octopus can't use its tentacles on another target.
- Ink Cloud. A 5-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.
- Special abilities
- Hold Breath. While out of water, the octopus can hold its breath for 30 minutes.
- Underwater Camouflage. The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- Water Breathing. The octopus can breathe only underwater.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.