Octopus

Small Beast, unaligned. CR 0, AC 12, 3 HP. Traits: Compression, Water Breathing.

Armor class
12
Hit points
3
Challenge
0
Creature type
Beast
Size
Small
Alignment
unaligned

Stat block

Cha
-3
Con
0
Dex
15
Int
3
Str
4
Wis
10
Speed
Swim: 30; Walk: 5
Senses
darkvision 30 ft., passive Perception 12
Skills
Stealth: 6; Perception: 2
Actions
  • Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
Hit dice
1d6
Reactions
  • Ink Cloud (1/Day). _Trigger:_ A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
Saving throws
Charisma: -3; Constitution: 30
Special abilities
  • Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
  • Water Breathing. The octopus can breathe only underwater.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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