Octopus
Small Beast, unaligned. CR 0, AC 12, 3 HP. Traits: Compression, Water Breathing.
- Armor class
- 12
- Hit points
- 3
- Challenge
- 0
- Creature type
- Beast
- Size
- Small
- Alignment
- unaligned
Stat block
- Cha
- -3
- Con
- 0
- Dex
- 15
- Int
- 3
- Str
- 4
- Wis
- 10
- Speed
- Swim: 30; Walk: 5
- Senses
- darkvision 30 ft., passive Perception 12
- Skills
- Stealth: 6; Perception: 2
- Actions
- Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.
- Hit dice
- 1d6
- Reactions
- Ink Cloud (1/Day). _Trigger:_ A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.
- Saving throws
- Charisma: -3; Constitution: 30
- Special abilities
- Compression. The octopus can move through a space as narrow as 1 inch without expending extra movement to do so.
- Water Breathing. The octopus can breathe only underwater.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.