Ogre

Large Giant. CR 2, AC 11, 66 HP. Traits: Giant Attributes.

Armor class
11
Hit points
66
Challenge
2
Creature type
Giant
Size
large

Stat block

Cha
6
Con
16
Dex
8
Int
4
Str
18
Wis
6
Speed
Walk: 40
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The ogre makes two Greatclub or Javelin attacks.
  • Greatclub. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage.
  • Javelin. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage.
  • Bowling Sweep (Recharge 5-6). The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
Languages
Common,Giant
Saving throws
Wisdom: -2; Charisma: -2; Strength: 4; Dexterity: -1; Constitution: 3; Intelligence: -3
Special abilities
  • Giant Attributes. The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition.
Damage resistances
Giant Attributes
Damage vulnerabilities
Giant Attributes

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.