Ogre
Large Giant. CR 2, AC 11, 66 HP. Traits: Giant Attributes.
- Armor class
- 11
- Hit points
- 66
- Challenge
- 2
- Creature type
- Giant
- Size
- large
Stat block
- Cha
- 6
- Con
- 16
- Dex
- 8
- Int
- 4
- Str
- 18
- Wis
- 6
- Speed
- Walk: 40
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Multiattack. The ogre makes two Greatclub or Javelin attacks.
- Greatclub. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage.
- Javelin. _Melee or Ranged Weapon Attack:_ +6 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 11 (2d6+4) piercing damage.
- Bowling Sweep (Recharge 5-6). The ogre sweeps its weapon in a wide arc around it. Each creature within 10 feet of the ogre must make a DC 14 STR save. Small and smaller creatures have disadvantage on the save. On a failure, a creature takes 14 (4d6) bludgeoning damage, is pushed up to 10 feet away from the ogre, and is knocked prone. On a success, a creature takes half the damage and isn't pushed or knocked prone.
- Languages
- Common,Giant
- Saving throws
- Wisdom: -2; Charisma: -2; Strength: 4; Dexterity: -1; Constitution: 3; Intelligence: -3
- Special abilities
- Giant Attributes. The ogre is resistant to the stunned condition, and it is vulnerable to the prone condition.
- Damage resistances
- Giant Attributes
- Damage vulnerabilities
- Giant Attributes
Source and licence
From Black Flag Reference Document.
Licence: ORC License.