Ogre, Black Sun
Large Giant, lawful evil. CR 8, AC 17, 152 HP. Traits: Infernal Runes, Unholy Blade.
- Armor class
- 17
- Hit points
- 152
- Challenge
- 8
- Creature type
- Giant
- Size
- Large
- Alignment
- lawful evil
Stat block
- Cha
- 14
- Con
- 18
- Dex
- 13
- Int
- 10
- Str
- 20
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 60', passive Perception 14
- Skills
- Perception: 1
- Actions
- Multiattack. Two Greatsword attacks.
- Greatsword. Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic.
- Dark Word. Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic.
- Languages
- Common, Giant, Orc
- Reactions
- Gauntleted Backhand. When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone
- Saving throws
- Wisdom: 4; Charisma: 5; Constitution: 7
- Special abilities
- Infernal Runes. Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.
- Unholy Blade. Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).