Ogre, Black Sun

Large Giant, lawful evil. CR 8, AC 17, 152 HP. Traits: Infernal Runes, Unholy Blade.

Armor class
17
Hit points
152
Challenge
8
Creature type
Giant
Size
Large
Alignment
lawful evil

Stat block

Cha
14
Con
18
Dex
13
Int
10
Str
20
Wis
12
Speed
Walk: 30
Senses
darkvision 60', passive Perception 14
Skills
Perception: 1
Actions
  • Multiattack. Two Greatsword attacks.
  • Greatsword. Melee Weapon Attack: +8 to hit, 5 ft., one target, 19 (4d6+5) slashing damage + 7 (2d6) necrotic.
  • Dark Word. Speaks an infernal word of unmaking at up to two creatures it can see within 120' of it. Each target: DC 16 Con save or take 22 (5d8) necrotic.
Languages
Common, Giant, Orc
Reactions
  • Gauntleted Backhand. When a creature within 5 ft. of the ogre misses the ogre with melee attack the attacker must make DC 16 Dex save or be knocked prone
Saving throws
Wisdom: 4; Charisma: 5; Constitution: 7
Special abilities
  • Infernal Runes. Its tattoos give it a +2 bonus to its AC (included above). In addition the ogre has advantage on saves vs. spells and other magical effects.
  • Unholy Blade. Infused with unholy power the ogre's weapon attacks are magical. When it hits with any weapon weapon deals an extra 2d6 necrotic (included below).

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.