Ogre Zombie
Large Undead. CR 2, AC 11, 59 HP. Traits: Undead Fortitude, Undead Nature.
- Armor class
- 11
- Hit points
- 59
- Challenge
- 2
- Creature type
- Undead
- Size
- Large
Stat block
- Cha
- 4
- Con
- 18
- Dex
- 6
- Int
- 3
- Str
- 18
- Wis
- 8
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 8
- Skills
- Actions
- Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
- Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
- Grab. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt.
- Languages
- understands Giant but can't speak
- Damage immunities
- poison
- Special abilities
- Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- Undead Nature. A zombie doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).