Ogre Zombie

Large Undead. CR 2, AC 11, 59 HP. Traits: Undead Fortitude, Undead Nature.

Armor class
11
Hit points
59
Challenge
2
Creature type
Undead
Size
Large

Stat block

Cha
4
Con
18
Dex
6
Int
3
Str
18
Wis
8
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 8
Skills
Actions
  • Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw falling prone on a failure.
  • Sweeping Strike. Melee Weapon Attack: +6 to hit, reach 5 ft. all creatures within 5 feet. Hit: 8 (1d8 + 4) bludgeoning damage and if the target is a Medium or smaller creature it makes a DC 14 Strength saving throw. On a failure it is pushed 10 feet away from the ogre.
  • Grab. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage and the target is grappled if its Medium or smaller (escape DC 14) and until the grapple ends the zombie can't grab another target.
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target grappled by a zombie. Hit: 15 (2d10 + 4) piercing damage and the zombie regains hit points equal to the damage dealt.
Languages
understands Giant but can't speak
Damage immunities
poison
Special abilities
  • Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature. A zombie doesnt require air, sustenance, or sleep.
Condition immunities
fatigue, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.