Ogre Zombie

Large Undead. CR 2, AC 8, 72 HP. Traits: Undead Fortitude, Undead Nature, Undead Resilience.

Armor class
8
Hit points
72
Challenge
2
Creature type
Undead
Size
large

Stat block

Cha
4
Con
18
Dex
6
Int
2
Str
18
Wis
6
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The ogre zombie makes two Greatclub attacks.
  • Greatclub. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 13 (2d8+4) bludgeoning damage.
  • Lumbering Charge (Recharge 5-6). The ogre zombie shoulders its weapon and charges forward, shoving into creatures on its way. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 14 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
Languages
understands Common and Giant but can't speak
Saving throws
Wisdom: -2; Charisma: -3; Strength: 4; Dexterity: -2; Constitution: 4; Intelligence: -4
Damage immunities
Undead Resilience
Special abilities
  • Undead Fortitude. If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.
  • Undead Nature. The zombie doesn't require air, food, drink, or sleep.
  • Undead Resilience. The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.