Ogre Zombie

Large undead, neutral evil. CR 2, AC 8, 85 HP. Traits: Undead Fortitude.

Armor class
8
Hit points
85
Challenge
2
Creature type
Undead
Size
Large
Alignment
neutral evil

Stat block

Cha
5
Con
18
Dex
6
Int
3
Str
19
Wis
6
Speed
30 ft.
Senses
darkvision 60 ft., passive Perception 8
Actions
  • Morningstar. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Languages
understands Common and Giant but can't speak
Saving throws
WIS +0
Damage immunities
poison
Special abilities
  • Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Condition immunities
Poisoned

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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