Ogre Zombie

Large Undead, neutral evil. CR 2, AC 8, 85 HP. Traits: Undead Fortitude.

Armor class
8
Hit points
85
Challenge
2
Creature type
Undead
Size
Large
Alignment
neutral evil

Stat block

Cha
5
Con
18
Dex
6
Int
3
Str
19
Wis
6
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 8
Actions
  • Slam. Melee Attack Roll: +6, reach 5 ft. 13 (2d8 + 4) Bludgeoning damage.
Hit dice
9d10 + 36
Languages
Understands Common and Giant but can't speak
Armor detail
natural armor
Saving throws
Wisdom: 0
Damage immunities
poison
Special abilities
  • Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Condition immunities
exhaustion, poisoned

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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