Ooze, Leavesrot

Large Ooze, unaligned. CR 4, AC 8, 105 HP. Traits: Amorphous, False Appearance, Ooze Nature, Rotting Leaves.

Armor class
8
Hit points
105
Challenge
4
Creature type
Ooze
Size
Large
Alignment
unaligned

Stat block

Cha
1
Con
15
Dex
7
Int
1
Str
17
Wis
8
Speed
Walk: 20
Senses
blindsight 60' (blind beyond), passive Perception 9
Skills
Perception: -1
Actions
  • Pseudopod. Melee Weapon Attack: +5 to hit, 5 ft., one target, 10 (2d6+3) bludgeoning damage + 13 (3d8) acid and the target is grappled (escape DC 13). Until this grapple ends target is restrained ooze can automatically hit target with its Pseudopod and ooze can't make Pseudopod attacks vs. others.
  • Release Spores (Recharge 5-6). Releases spores from the mold coating its leaves. Each creature within 20' of ooze: 14 (4d6) poison and is choking (DC 13 Con half damage and isn't choking). A choking creature can re-save at end of each of its turns success ends effect on itself.
Languages
—
Damage immunities
acid, bludgeoning, cold
Special abilities
  • Amorphous. Move through space 1ft.+ wide with o squeezing.
  • False Appearance. While motionless indistinguishable from ordinary pile of leaves.
  • Ooze Nature. Doesn't require sleep.
  • Rotting Leaves. When a creature hits it with melee attack while within 5 ft. of it mold spores and decomposing matter fly from the wound. Each creature within 5 ft. of it: poisoned until the end of its next turn (DC 13 Con negates).
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.