Ooze, Scintillating
Large Ooze, neutral. CR 12, AC 15, 165 HP. Traits: Amorphous, Corrosive Form, Ooze Nature, Spider Climb.
- Armor class
- 15
- Hit points
- 165
- Challenge
- 12
- Creature type
- Ooze
- Size
- Large
- Alignment
- neutral
- Legendary
- Yes
Stat block
- Cha
- 3
- Con
- 16
- Dex
- 10
- Int
- 3
- Str
- 20
- Wis
- 7
- Speed
- Walk: 30; Climb: 30
- Senses
- blindsight 120' (blind beyond), passive Perception 16
- Skills
- Perception: -2
- Actions
- Multiattack. One Pseudopod and three Weapon Thrashes.
- Weapon Thrash. Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage/P/S (the ooze's choice) damage.
- Pseudopod. Melee Weapon Attack: +9 to hit, 5 ft., one target, 10 (2d4+5) bludgeoning damage + 18 (4d8) acid.
- Languages
- —
- Reactions
- Shed Oozling. When it has more than 10 hp and is subjected to acid cold lightning or slashing it can lose 10 hp to create an oozling: same stats as scintillating ooze except it is Tiny has 10 hp can't make Weapon Thrashes and can't use this reaction or legendary actions.
- Damage immunities
- acid, cold, lightning, slashing
- Legendary actions
- Move. Up to its speed with o provoking opportunity attacks.
- Grasping Pseudopod. Launches a pseudopod at one creature it can see within 30' of it. Target must make DC 17 Str save or be pulled up to 30' toward the ooze.
- Lunging Attack (2). Makes one Weapon Thrash attack at a creature it can see within 10 ft. of it.
- Special abilities
- Amorphous. Move through space 1ft.+ wide with o squeezing.
- Corrosive Form. A creature that touches it or hits it with melee attack while within 5 ft. of it takes 10 (3d6) acid.
- Ooze Nature. Doesn't require sleep.
- Spider Climb. Difficult surfaces even ceilings no ability check.
- Condition immunities
- blinded, charmed, deafened, exhaustion, frightened, grappled, prone
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).