Orc
Medium Humanoid. CR 1/2, AC 13, 25 HP. Traits: Stalwart.
- Armor class
- 13
- Hit points
- 25
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 12
- Int
- 6
- Str
- 16
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Greataxe. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage.
- Javelin. _Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage.
- Languages
- Common,Orc
- Saving throws
- Wisdom: 0; Charisma: 0; Strength: 3; Dexterity: 1; Constitution: 3; Intelligence: -2
- Special abilities
- Stalwart. If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save.
- Damage resistances
- exhaustion
Source and licence
From Black Flag Reference Document.
Licence: ORC License.