Orc

Medium Humanoid. CR 1/2, AC 13, 25 HP. Traits: Stalwart.

Armor class
13
Hit points
25
Challenge
0.5
Creature type
Humanoid
Size
medium

Stat block

Cha
10
Con
16
Dex
12
Int
6
Str
16
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft.
Skills
Actions
  • Greataxe. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 9 (1d12+3) slashing damage.
  • Javelin. _Melee or Ranged Weapon Attack:_ +5 to hit, reach 5 ft. or range 30/120 ft., one target. _Hit:_ 6 (1d6+3) piercing damage.
Languages
Common,Orc
Saving throws
Wisdom: 0; Charisma: 0; Strength: 3; Dexterity: 1; Constitution: 3; Intelligence: -2
Special abilities
  • Stalwart. If the orc starts its turn afflicted by an ongoing effect that allows for a repeated save to end the effect, such as the hold spell or the poison from an ettercap's Bite, the orc can make the save at the start of the turn instead of the end and has advantage on the save.
Damage resistances
exhaustion

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.