Orc
Medium humanoid (orc), chaotic evil. CR 1/2, AC 13, 15 HP. Traits: Aggressive.
- Armor class
- 13
- Hit points
- 15
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic evil
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 12
- Int
- 7
- Str
- 16
- Wis
- 11
- Speed
- 30 ft.
- Senses
- darkvision 60 ft., passive Perception 10
- Skills
- Intimidation +2
- Actions
- Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
- Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Languages
- Common, Orc
- Special abilities
- Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.