Orc

Medium humanoid (orc), chaotic evil. CR 1/2, AC 13, 15 HP. Traits: Aggressive.

Armor class
13
Hit points
15
Challenge
0.5
Creature type
Humanoid
Size
Medium
Alignment
chaotic evil

Stat block

Cha
10
Con
16
Dex
12
Int
7
Str
16
Wis
11
Speed
30 ft.
Senses
darkvision 60 ft., passive Perception 10
Skills
Intimidation +2
Actions
  • Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
  • Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
Languages
Common, Orc
Special abilities
  • Aggressive. As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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