Orcish Wildling Minstrel

Medium Humanoid. CR 2, AC 15, 32 HP. Traits: Legend lore, Spellcasting.

Armor class
15
Hit points
32
Challenge
2
Creature type
Humanoid
Size
Medium

Stat block

Cha
16
Con
14
Dex
16
Int
12
Str
10
Wis
12
Speed
Walk: 30
Senses
passive Perception 11
Skills
Nature: 3; History: 3; Survival: 3; Deception: 5; Persuasion: 5; Performance: 5
Actions
  • Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Vicious Mockery (Cantrip; V). A creature within 60 feet that can hear the minstrel makes a DC 14 Wisdom saving throw. On a failure it takes 7 (2d6) psychic damage and has disadvantage on the first attack roll it makes before the end of its next turn.
  • Invisibility (2nd-Level; V, S, M, Concentration). The minstrel or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.
  • Shatter (2nd-Level; V, S, M). An ear-splitting ringing sound fills a 10-foot-radius sphere emanating from a point the minstrel can see within 60 feet. Creatures in the area make a DC 14 Constitution saving throw taking 13 (3d8) thunder damage on a failed save or half damage on a success. A creature made of stone metal or other inorganic material has disadvantage on its saving throw. Unattended objects in the area also take the damage.
  • Hypnotic Pattern (3rd-Level; S, M, Concentration). A swirling pattern of light appears at a point within 120 feet. Each creature within 10 feet of the pattern that can see it makes a DC 14 Wisdom saving throw. On a failure the creature is charmed for 1 minute. While charmed the creature is incapacitated and its Speed is 0. The effect ends on a creature if it takes damage or if another creature uses an action to shake it out of its daze.
Languages
any three
Saving throws
Charisma: 5; Dexterity: 5
Special abilities
  • Legend lore. Once every 30 days, the orcish wilding minstrel can innately cast legend lore with no material component.
  • Spellcasting. The minstrel is a 5th level spellcaster. Their spellcasting ability is Charisma (spell save DC 13 +5 to hit with spell attacks). They have the following bard spells prepared: Cantrips (at will): light mage hand minor illusion vicious mockery 1st-level (4 slots): charm person disguise self healing word 2nd-level (3 slots): enthrall invisibility shatter 3rd-level (2 slots): hypnotic pattern major image

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.