Ork Urk

Medium Humanoid. CR 2, AC 13, 45 HP. Traits: Bloodied Frenzy, Unarmored Defense.

Armor class
13
Hit points
45
Challenge
2
Creature type
Humanoid
Size
Medium

Stat block

Cha
12
Con
16
Dex
10
Int
10
Str
14
Wis
10
Speed
Walk: 40
Senses
passive Perception 12
Skills
Survival: 2; Athletics: 4; Perception: 2; Intimidation: 3
Actions
  • Multiattack. The berserker attacks twice.
  • Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
  • Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
  • Aggressive Charge. The urk moves up to their Speed towards an enemy they can see or hear.
  • Warriors who fight on the front lines of an orc war horde gain a special title: “urk”, meaning “doomed. ” Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.
Languages
any one
Saving throws
Strength: 4; Dexterity: 2; Constitution: 5
Special abilities
  • Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
  • Unarmored Defense. The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.