Ork Urk
Medium Humanoid. CR 2, AC 13, 45 HP. Traits: Bloodied Frenzy, Unarmored Defense.
- Armor class
- 13
- Hit points
- 45
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 10
- Int
- 10
- Str
- 14
- Wis
- 10
- Speed
- Walk: 40
- Senses
- passive Perception 12
- Skills
- Survival: 2; Athletics: 4; Perception: 2; Intimidation: 3
- Actions
- Multiattack. The berserker attacks twice.
- Greataxe. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
- Handaxe. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Aggressive Charge. The urk moves up to their Speed towards an enemy they can see or hear.
- Warriors who fight on the front lines of an orc war horde gain a special title: urk, meaning doomed. Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.
- Languages
- any one
- Saving throws
- Strength: 4; Dexterity: 2; Constitution: 5
- Special abilities
- Bloodied Frenzy. While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
- Unarmored Defense. The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).