Otyugh
Large Aberration. CR 5, AC 14, 108 HP. Traits: Aberrant Resilience, Limited Telepathy, Stench.
- Armor class
- 14
- Hit points
- 108
- Challenge
- 5
- Creature type
- Aberration
- Size
- large
Stat block
- Cha
- 6
- Con
- 24
- Dex
- 10
- Int
- 6
- Str
- 16
- Wis
- 12
- Speed
- Walk: 30
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Multiattack. The otyugh makes one Bite attack and two Tentacle attacks. It can replace both Tentacle attacks with a use of Tentacle Slam.
- Bite. _Melee Weapon Attack:_ +6 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 15 CON save or become infected with a disease. Until the disease is cured, the target is poisoned. Every 24 hours that elapse, the infected creature must repeat the save, reducing its HP maximum by 5 (1d10) on a failure. The disease is cured on a success. The creature dies if the disease reduces its HP maximum to 0. This reduction to the creature's HP maximum lasts until it finishes a long rest after the disease is cured.
- Tentacle. _Melee Weapon Attack:_ +6 to hit, reach 10 ft., one target. _Hit:_ 6 (1d6+3) bludgeoning damage plus 9 (2d8) piercing damage. If the target is Medium or smaller, it is grappled (escape DC 13). The otyugh has two tentacles, each of which can grapple one target.
- Tentacle Slam. The otyugh slams creatures grappled by it into each other or into a solid surface. Each creature must make a DC 15 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is stunned until the end of its next turn. On a success, a creature takes half the damage and isn't stunned.
- Languages
- Otyugh
- Saving throws
- Wisdom: 1; Charisma: -2; Strength: 3; Dexterity: 0; Constitution: 7; Intelligence: -2
- Damage immunities
- poison,poisoned
- Special abilities
- Aberrant Resilience. The otyugh is resistant to the charmed, frightened, paralyzed, and stunned conditions, and it has advantage on saves against spells or effects that would alter its form.
- Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.
- Stench. Each creature that starts its turn within 10 feet of the otyugh must succeed on a DC 15 CON save or be poisoned until the start of its next turn.
- Damage resistances
- Aberrant Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.