Overshadow

Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness._ While common Open Game License

Armor class
14
Hit points
90
Challenge
4
Creature type
Undead
Size
Large
Alignment
chaotic evil

Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness._
While common Open Game License

Stat block

Cha
12
Con
15
Dex
18
Int
13
Str
6
Wis
13
Speed
Walk: 40
Senses
darkvision 120 ft., passive Perception 11
Skills
Stealth: 6
Actions
  • Multiattack. The overshadow makes two strength drain attacks.
  • Strength Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
  • Bringer of Darkness. The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight.
Languages
the languages it knew in life
Damage immunities
necrotic, poison
Special abilities
  • Amorphous. The overshadow can move through a space as narrow as 1 inch wide without squeezing.
  • Shadow Stealth. While in dim light or darkness, the overshadow can take the Hide action as a bonus action.
  • Sunlight Weakness. While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws.
Damage resistances
acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons
Condition immunities
exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Damage vulnerabilities
radiant

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.