Overshadow
Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness._ While common Open Game License
- Armor class
- 14
- Hit points
- 90
- Challenge
- 4
- Creature type
- Undead
- Size
- Large
- Alignment
- chaotic evil
Several humanoid silhouettes reach out with dark claws. The light shifts, revealing that they are connected to each other by a great mass of flowing darkness._
While common Open Game License
Stat block
- Cha
- 12
- Con
- 15
- Dex
- 18
- Int
- 13
- Str
- 6
- Wis
- 13
- Speed
- Walk: 40
- Senses
- darkvision 120 ft., passive Perception 11
- Skills
- Stealth: 6
- Actions
- Multiattack. The overshadow makes two strength drain attacks.
- Strength Drain. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (2d8 + 4) necrotic damage, and the target's Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
- Bringer of Darkness. The overshadow dims the light around it. The radius of each light source within 60 feet of it is halved for 1 minute. The overshadow can't use this action while in sunlight.
- Languages
- the languages it knew in life
- Damage immunities
- necrotic, poison
- Special abilities
- Amorphous. The overshadow can move through a space as narrow as 1 inch wide without squeezing.
- Shadow Stealth. While in dim light or darkness, the overshadow can take the Hide action as a bonus action.
- Sunlight Weakness. While in sunlight, the overshadow has disadvantage on attack rolls, ability checks, and saving throws.
- Damage resistances
- acid, cold, fire, lightning, thunder; bludgeoning, piercing and slashing from nonmagical weapons
- Condition immunities
- exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Damage vulnerabilities
- radiant
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).