Pact Drake
Small Dragon, lawful neutral. CR 1, AC 14, 45 HP. Traits: Binding Witness, Sense Falsehood, Innate Spellcasting.
- Armor class
- 14
- Hit points
- 45
- Challenge
- 1
- Creature type
- Dragon
- Size
- Small
- Alignment
- lawful neutral
Stat block
- Cha
- 20
- Con
- 17
- Dex
- 14
- Int
- 17
- Str
- 9
- Wis
- 18
- Speed
- Fly: 60; Walk: 40
- Senses
- darkvision 60 ft., truesight 60 ft., passive Perception 16
- Skills
- Insight: 8; Perception: 6; Investigation: 5
- Actions
- Multiattack. The pact drake makes two attacks: one with its bite and one with its claw.
- Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) slashing damage.
- Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Enforced Diplomacy (Recharge 5-6). The pact drake breathes a calming haze in a 30-foot cone. Creatures in the cone must make a DC 15 Charisma saving throw or be charmed for 1 minute. While charmed, a creature also can't attack up to five creatures of the pact drake's choice. A charmed creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.
- Punish Transgressor. The drake targets a single creature within 60 feet that broke the terms of a pact witnessed by the drake. The creature must succeed on a DC 15 Charisma saving throw or be blinded, deafened, and stunned for 1d6 minutes. The conditions can be ended early only with a dispel magic (DC 15) spell or similar magic. When these conditions end, the affected creature has disadvantage on saving throws until it finishes a long rest.
- Languages
- all
- Saving throws
- Wisdom: 6; Dexterity: 4
- Damage immunities
- psychic, radiant
- Special abilities
- Binding Witness. Creatures that make a pact or agree to terms while the drake witnesses the agreement are bound by the drake's magic. They have disadvantage on saving throws against scrying by the drake (simply making a successful save against the drake's scrying usually is enough to arouse its suspicion), and they become potential targets for the drake's Punish Transgressor action.
- Sense Falsehood. The drake knows if it hears a lie.
- Innate Spellcasting. A pact drake's spellcasting ability is Charisma (spell save DC 15). It can cast the following spells, requiring only somatic components: At will: detect magic 3/day each: arcane eye, clairvoyance, scrying
- Damage resistances
- bludgeoning, piercing, and slashing from nonmagical attacks
- Condition immunities
- charmed, frightened
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).