Pech

Small Elemental, neutral good. CR 2, AC 15, 33 HP. Traits: Light Sensitivity, One with the Stone.

Armor class
15
Hit points
33
Challenge
2
Creature type
Elemental
Size
Small
Alignment
neutral good

Stat block

Cha
11
Con
14
Dex
11
Int
11
Str
16
Wis
13
Speed
Walk: 20; Climb: 10
Senses
darkvision 120 ft., passive Perception 13
Skills
Athletics: 5; Perception: 3
Actions
  • Multiattack. The pech makes two attacks: one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.
  • Pick. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
  • Hammer. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Languages
Common, Terran, Undercommon
Damage immunities
poison
Special abilities
  • Light Sensitivity. While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
  • One with the Stone (Recharges after a Short or Long Rest). As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.
Condition immunities
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.