Peluda Drake

Large Dragon, chaotic neutral. CR 3, AC 15, 68 HP. Traits: Quill Regrowth, Spiky Hide.

Armor class
15
Hit points
68
Challenge
3
Creature type
Dragon
Size
Large
Alignment
chaotic neutral

Stat block

Cha
10
Con
16
Dex
14
Int
6
Str
17
Wis
14
Speed
Walk: 30; Burrow: 20
Senses
darkvision 120 ft., passive Perception 14
Skills
Stealth: 4; Perception: 4
Actions
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
  • Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
  • Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
  • Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons: Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
Languages
Draconic
Saving throws
Dexterity: 4; Constitution: 5
Special abilities
  • Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
  • Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.