Peluda Drake
Large Dragon, chaotic neutral. CR 3, AC 15, 68 HP. Traits: Quill Regrowth, Spiky Hide.
- Armor class
- 15
- Hit points
- 68
- Challenge
- 3
- Creature type
- Dragon
- Size
- Large
- Alignment
- chaotic neutral
Stat block
- Cha
- 10
- Con
- 16
- Dex
- 14
- Int
- 6
- Str
- 17
- Wis
- 14
- Speed
- Walk: 30; Burrow: 20
- Senses
- darkvision 120 ft., passive Perception 14
- Skills
- Stealth: 4; Perception: 4
- Actions
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
- Tail. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
- Quill. Ranged Weapon Attack: +5 to hit, range 20/80 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 3 (1d6) poison damage.
- Breath Weapons (Recharge 5-6). The peluda uses one of the following breath weapons: Steam Breath. The drake exhales scalding steam in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 22 (4d10) fire damage on a failed save, or half as much damage on a successful one. Acid Breath. The drake exhales acid in a 15-foot line that is 5 feet wide. Each creature in that line must make a DC 13 Dexterity saving throw, taking 22 (4d10) acid damage on a failed save, or half as much damage on a successful one.
- Languages
- Draconic
- Saving throws
- Dexterity: 4; Constitution: 5
- Special abilities
- Quill Regrowth. The peluda has 24 large, spiny quills and dozens of smaller ones. It uses a large quill every time it makes a quill attack or a creature is successfully damaged by its Spiky Hide. Used quills regrow when it finishes a long rest.
- Spiky Hide. A creature that touches the peluda or hits it with a melee attack while within 5 feet of it must succeed on a DC 13 Dexterity saving throw or take 4 (1d8) piercing damage and 3 (1d6) poison damage.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).