Peri

Small Elemental, chaotic good. CR 2, AC 15, 60 HP. Traits: Elemental Demise.

Armor class
15
Hit points
60
Challenge
2
Creature type
Elemental
Size
Small
Alignment
chaotic good

Stat block

Cha
18
Con
14
Dex
16
Int
11
Str
9
Wis
13
Speed
Fly: 50; Walk: 30
Senses
darkvision 60', passive Perception 11
Skills
Perception: 1
Actions
  • Wind Slash. Melee or Ranged Spell Attack: +6 to hit 5 ft. or range 60' one target 9 (2d4+4) slashing damage + 7 (2d6) lightning or thunder (the peri's choice).
  • Invisibility. Magically turns invisible until it attacks or uses Storm Wave or until its concentration ends (as if concentrating on a spell). Any equipment the peri wears or carries is invisible with it.
  • Storm Wave (1/Day). Throws its arms forward releasing a blast of stormy wind in a 30' line that is 5 ft. wide. All in line make a DC 12 Dex save. On a failure a creature takes 7 (2d6) lightning and 7 (2d6) thunder and is pushed up to 10 ft. away from the peri. On a success a creature takes half the damage and isn't pushed.
Languages
Auran, Common
Saving throws
Wisdom: 3; Charisma: 6
Special abilities
  • Elemental Demise. If the peri dies its body disintegrates into a warm breeze leaving behind only the equipment the peri was wearing or carrying.
Damage resistances
lightning, thunder

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.