Phantom

Medium Undead, any alignment. CR 1, AC 11, 22 HP. Traits: Incorporeal Movement, Sunlight Weakness.

Armor class
11
Hit points
22
Challenge
1
Creature type
Undead
Size
Medium
Alignment
any alignment

Stat block

Cha
12
Con
10
Dex
12
Int
6
Str
7
Wis
12
Speed
Fly: 40; Walk: 0; Hover: true
Senses
darkvision 60 ft., passive Perception 11
Skills
Actions
  • Ghostly Grasp. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 7 (2d6) necrotic damage.
  • Chilling Moan (Recharge 5-6). The phantom emits an eerie moan. Each creature within 30 feet that isn't an undead or a construct must make a DC 13 Wisdom saving throw. On a failure, the target takes 9 (2d8) cold damage and is frightened until the end of the phantom's next turn. If the target fails the saving throw by 5 or more, it is also paralyzed for the same duration. On a success, the target takes half the damage and isn't frightened.
Languages
any languages it knew in life
Damage immunities
cold, necrotic, poison
Special abilities
  • Incorporeal Movement. The phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Weakness. While in sunlight, the phantom has disadvantage on attack rolls, ability checks, and saving throws.
Damage resistances
acid, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Condition immunities
charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.