Pirate Captain
Medium Humanoid. CR 3, AC 15, 65 HP. Traits: Seawise.
- Armor class
- 15
- Hit points
- 65
- Challenge
- 3
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 14
- Con
- 14
- Dex
- 16
- Int
- 14
- Str
- 14
- Wis
- 12
- Speed
- Walk: 30
- Senses
- passive Perception 11
- Skills
- Stealth: 5; Survival: 3; Athletics: 4; Deception: 4; Acrobatics: 4; Intimidation: 4
- Actions
- Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
- Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
- Languages
- any two
- Reactions
- Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
- Saving throws
- Dexterity: 5; Constitution: 4
- Special abilities
- Seawise. Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).