Pirate Captain

Medium Humanoid. CR 3, AC 15, 65 HP. Traits: Seawise.

Armor class
15
Hit points
65
Challenge
3
Creature type
Humanoid
Size
Medium

Stat block

Cha
14
Con
14
Dex
16
Int
14
Str
14
Wis
12
Speed
Walk: 30
Senses
passive Perception 11
Skills
Stealth: 5; Survival: 3; Athletics: 4; Deception: 4; Acrobatics: 4; Intimidation: 4
Actions
  • Multiattack. The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
  • Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
  • Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Languages
any two
Reactions
  • Parry. If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
Saving throws
Dexterity: 5; Constitution: 4
Special abilities
  • Seawise. Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.