Pirate
Small Humanoid, neutral. CR 1, AC 14, 33 HP.
- Armor class
- 14
- Hit points
- 33
- Challenge
- 1
- Creature type
- Humanoid
- Size
- Small
- Alignment
- neutral
Stat block
- Cha
- 14
- Con
- 12
- Dex
- 16
- Int
- 8
- Str
- 10
- Wis
- 12
- Speed
- Walk: 30
- Senses
- passive Perception 11
- Actions
- Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
- Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
- Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
- Hit dice
- 6d8 + 6
- Languages
- Common plus one other language
- Armor detail
- natural armor
- Saving throws
- Charisma: 4; Dexterity: 5
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.