Pirate

Small Humanoid, neutral. CR 1, AC 14, 33 HP.

Armor class
14
Hit points
33
Challenge
1
Creature type
Humanoid
Size
Small
Alignment
neutral

Stat block

Cha
14
Con
12
Dex
16
Int
8
Str
10
Wis
12
Speed
Walk: 30
Senses
passive Perception 11
Actions
  • Multiattack. The pirate makes two Dagger attacks. It can replace one attack with a use of Enthralling Panache.
  • Dagger. Melee or Ranged Attack Roll: +5, reach 5 ft. or range 20/60 ft. 5 (1d4 + 3) Piercing damage.
  • Enthralling Panache. Wisdom Saving Throw: DC 12, one creature the pirate can see within 30 feet. Failure: The target has the Charmed condition until the start of the pirate's next turn.
Hit dice
6d8 + 6
Languages
Common plus one other language
Armor detail
natural armor
Saving throws
Charisma: 4; Dexterity: 5

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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