Pit Fiend
Large fiend (devil), lawful evil. CR 20, AC 19, 300 HP. Traits: Fear Aura, Magic Resistance, Magic Weapons, Innate Spellcasting.
- Armor class
- 19
- Hit points
- 300
- Challenge
- 20
- Creature type
- Fiend
- Size
- Large
- Alignment
- lawful evil
Stat block
- Cha
- 24
- Con
- 24
- Dex
- 14
- Int
- 22
- Str
- 26
- Wis
- 18
- Speed
- 30 ft., fly 60 ft.
- Senses
- truesight 120 ft., passive Perception 14
- Actions
- Multiattack. The pit fiend makes four attacks: one with its bite, one with its claw, one with its mace, and one with its tail.
- Bite. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) piercing damage. The target must succeed on a DC 21 Constitution saving throw or become poisoned. While poisoned in this way, the target can't regain hit points, and it takes 21 (6d6) poison damage at the start of each of its turns. The poisoned target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 17 (2d8 + 8) slashing damage.
- Mace. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 15 (2d6 + 8) bludgeoning damage plus 21 (6d6) fire damage.
- Tail. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 24 (3d10 + 8) bludgeoning damage.
- Languages
- Infernal, telepathy 120 ft.
- Saving throws
- DEX +8, CON +13, WIS +10
- Damage immunities
- fire, poison
- Special abilities
- Fear Aura. Any creature hostile to the pit fiend that starts its turn within 20 feet of the pit fiend must make a DC 21 Wisdom saving throw, unless the pit fiend is incapacitated. On a failed save, the creature is frightened until the start of its next turn. If a creature's saving throw is successful, the creature is immune to the pit fiend's Fear Aura for the next 24 hours.
- Magic Resistance. The pit fiend has advantage on saving throws against spells and other magical effects.
- Magic Weapons. The pit fiend's weapon attacks are magical.
- Innate Spellcasting. The pit fiend's spellcasting ability is Charisma (spell save DC 21). The pit fiend can innately cast the following spells, requiring no material components: At will: detect magic, fireball 3/day each: hold monster, wall of fire
- Damage resistances
- cold, bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.